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  • Stagnation and innovation in RMN thinking

  • Discuss various aspects of the Honorverse universe here. Please be mindful of what you post, as not everybody has read the same amount of books. DO NOT post Honorverse fan fiction here under ANY circumstances!
Discuss various aspects of the Honorverse universe here. Please be mindful of what you post, as not everybody has read the same amount of books. DO NOT post Honorverse fan fiction here under ANY circumstances!
 #22197  by Kevin Horner
 Thu Aug 02, 2018 7:58 pm
The link below is an essay by one Benjamin Jensin, obviously about innovation and such in the US Marine Corps. Mr. Jensen's content is debatable, of course, as it is his opinion, but I bring it to people's attention as what might be an interesting jumping-off point for discussion on strategic and tactical stagnation in a Royal/Imperial military of semi-immortals.

https://warontherocks.com/2018/08/diver ... rd%20Brief
 #22204  by John Fairbairn, KCE, MP
 Fri Aug 03, 2018 5:51 pm
Seems like a call to remember that bigger and more is not always the answer. It seemed like Mr. Weber spoke to that issue when he described the 1st Battle of Manticore, the 2nd Battle of Manticore, and then again when he described the Mesa attack on Manticore. Most times better wins.
 #22255  by Chester Beedle
 Mon Aug 06, 2018 9:50 am
There needs to be a balance. Some of the thinking that we can do it all by being "better," is just a justification for not being larger or more numerous. "Quantity has a quality all it's own." However, pure quantity can not make up for a large enough gap in technology, equipment, or ability. As long as there are enough of those with superior equipment and ability. It has to be good enough, and there has to be enough of it. Focus too much on one or the other and you will lose.
 #31735  by Michael Bonh
 Wed Sep 11, 2019 4:29 am
This is a cool topic to dig into. I'm currently reading Gen. Mattis' book Call Sign Chaos, and it is brought up that bigger is not all ways better and that superior tech can be a crutch. I believe that it's a bottom to top skill/work cycle that can and will make the difference. You could have the best radios, weapons and gear in the world but have crap intel, mission prep or logistics and your bound to fail (or die).
David Miller liked this
 #32108  by Michael Bonh
 Tue Oct 08, 2019 1:40 pm
More on this topic I recently led a CLAC dissection on my discord in relation to a paper I'm had to do regarding the U.S.N.'s fleet tactics (maneuvers) in relation to a fictional equivalent. It wasn't as big as I had hoped but I did learn a lot. One is that even in this universe the Z plane is often forgotten. This is something only seen IRL with Sub warfare but can make a huge game changer in space combat. I have not learned enough about the capabilities of how the wedges could effect free motion in space( like can you change the ship to move on inertia with a wedge up facing another ship?) but I'd love to dig more into it.

If anyone want to bite into this please check out my posts in the FB LAC Bay group.
Lori Bonilla liked this
 #32119  by Thomas Hathaway
 Wed Oct 09, 2019 1:11 am
Michael Bonh wrote:
Tue Oct 08, 2019 1:40 pm
More on this topic I recently led a CLAC dissection on my discord in relation to a paper I'm had to do regarding the U.S.N.'s fleet tactics (maneuvers) in relation to a fictional equivalent. It wasn't as big as I had hoped but I did learn a lot. One is that even in this universe the Z plane is often forgotten. This is something only seen IRL with Sub warfare but can make a huge game changer in space combat. I have not learned enough about the capabilities of how the wedges could effect free motion in space( like can you change the ship to move on inertia with a wedge up facing another ship?) but I'd love to dig more into it.

If anyone want to bite into this please check out my posts in the FB LAC Bay group.
Even in submarine warfare, the z axis does not come into play very much. To a “skimmer” there is only surfaced or submerged. The z axis is essentially a 2 state system more concerned with ease of detection than actual depth. In some cases you could add a third state: above or below the thermocline. However this still is a matter of detect ability and not a true axis.

Even to us “bubbleheads” depth is a matter of concealment. Hidden or not. That is the question. We hide below the surface, hide below the layer, above it, or if we are really lucky, between 2 temperature layers to hide from those above and below.

When you think about it, this makes sense. Most submarines operate in water not much deeper than 250 meters (800 feet). Compared to the vast depths of the oceans this is incredibly tiny and might as well be the surface as far as the ocean is concerned.

The only place real, three dimensional combat truly exists is in the air. It might be interesting to look at arial dogfighting as a source for fleet tactics. There are some differences once you get out in space. The rules of movement change bound by the laws of orbital mechanics.

A ship’s wedges are generated by its impeller rings, the impeller nodes are tuned to establish the inclination of the wedges which is more or less fixed. Acceleration is controlled by the strength of the wedges. This is why ships flip when executing turnover to begin decelerating. To answer your question a ship generates velocity by accelerating in the direction the bow is pointed. This works exactly like a thruster burn for a rocket. Starships use their wedges to establish a velocity (speed and direction). Acceleration along your current vector of travel changes speed without changing direction. Acceleration along any other vector changes your speed and direction.

Here where orbital mechanics comes in. In system a starship’s vector is greatly affected by gravity while at slow speed. Every primary has an escape velocity if a ship is traveling slower than the primary’s escape velocity it is in orbit around the primary or around a body orbiting the primary. Above primary escape velocity a ship is essentially free roaming within the system. Contrariwise, starships have to slow to a “capture velocity” within range of a body to achieve orbit.

Orbits, velocity and the gravitational influences of a system’s bodies as well as the system’s hyper limits and those of any gas giants

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