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Re: Artemis Steam version

PostPosted:Wed Feb 28, 2018 4:29 pm
by William Karnesky
Chris Thompson, D3SL wrote:
Wed Feb 28, 2018 2:34 pm
We don't use the steam, because it would be cost inhibitive. The license from the actual developer is good for as many as you need, and I believe the updates hit that site first.

If you have questions on how to do a build, or what works/doesn't work, ask me, we've been doing it solidly with setups similar to this for nearly 5 years.
That is a great Artemis set-up you have. I would like to set up a DMX lighting scheme sometime, I just never seem to get around to it. We've probably been playing about the same time, I first started in 2012.

I will point out, however, that the Web license (which is $40) is good for "One bridge" which is typically around six computers and they ask that you buy a second license if you run more than one bridge (when I bought it, the license was explicitly for 6 computers). The Steam 6-pack is $34.99. so the cost is not that different.

I think it is fine to go either way personally, I have both because I first bought it long before it was on Steam, and then it was so cheap on steam that I decided to support the creators a second time.

One helpful tool I thought I would add is that there are tools to help engineers create presets without modifying a text file or taking time at the start of a game. I find this great for new engineers, conventions, or when you are running short on crew and need to multi-task. You can create some decent presets, then print out a reference sheet so the new engineer can hop right in and play without being overwhelmed. One such is the Engineer's Rigbook that runs in a webpage, then you download the created preset file. It also has links to the Engineering preset manager, which is an older one that runs on your computer. I suggest those interested check it out https://www.cattail.nu/artemis/engineer ... /about.php