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Marksmanship and lockins.

PostPosted:Sun Jun 03, 2018 4:54 am
by Mark Darbe
locking., under the old rules for marksmanship. There were locking fir things like laser tag. How does that work with the new rules.

Sorry if this is the wrong place for this.

Re: Marksmanship and lockins.

PostPosted:Sun Jun 03, 2018 5:19 am
by David Weiner
I have moved your post to the appropriate location :)

Re: Marksmanship and lockins.

PostPosted:Sun Jun 03, 2018 7:20 am
by Andrew Sivula
My reading of the rules is that it counts as one contiguous session with a max multiplier of x4 (provided that you have 5 trmn players)
Mark Darbe wrote:
Sun Jun 03, 2018 4:54 am
locking., under the old rules for marksmanship. There were locking fir things like laser tag. How does that work with the new rules.

Sorry if this is the wrong place for this.

Re: Marksmanship and lockins.

PostPosted:Mon Jun 04, 2018 7:12 pm
by Christopher Bayonet
Andrew Sivula wrote:
Sun Jun 03, 2018 7:20 am
My reading of the rules is that it counts as one contiguous session with a max multiplier of x4 (provided that you have 5 trmn players)
Mark Darbe wrote:
Sun Jun 03, 2018 4:54 am
locking., under the old rules for marksmanship. There were locking fir things like laser tag. How does that work with the new rules.

Sorry if this is the wrong place for this.
That's how I would read it ... though there is some stipulator about a maximum amount of hours in some of the documents, that maximum hours is self-limiting. It is set as 25 hours for the first instance of it...

Re: Marksmanship and lockins.

PostPosted:Mon Jun 04, 2018 7:49 pm
by Mark Darbe
So, I have some fellow crewmen who do Dystopia Rising. How does that work since it is a 2 to 3 day event of 24 hour immersive LARP?

Re: Marksmanship and lockins.

PostPosted:Mon Jun 04, 2018 7:55 pm
by Christopher Bayonet
Mark Darbe wrote:
Mon Jun 04, 2018 7:49 pm
So, I have some fellow crewmen who do Dystopia Rising. How does that work since it is a 2 to 3 day event of 24 hour immersive LARP?
I would ask @Jeffrey A. Webb ... but I would say if they go to sleep during it to cut the time at that point... and restart it after they wake up.

Re: Marksmanship and lockins.

PostPosted:Mon Jun 04, 2018 7:58 pm
by Mark Darbe
That's what I was thinking.

Re: Marksmanship and lockins.

PostPosted:Tue Jun 05, 2018 8:59 pm
by Jeffrey A. Webb
Christopher Bayonet wrote:
Mon Jun 04, 2018 7:55 pm
Mark Darbe wrote:
Mon Jun 04, 2018 7:49 pm
So, I have some fellow crewmen who do Dystopia Rising. How does that work since it is a 2 to 3 day event of 24 hour immersive LARP?
I would ask @Jeffrey A. Webb ... but I would say if they go to sleep during it to cut the time at that point... and restart it after they wake up.
This sounds reasonable to me. Count the hours actually played, so sleep wouldn't count. Of course, if a random monster attack happens in the middle of the night, the clock starts. Likewise, those on guard rotation would get play credit for their guard time.