Unless there's a version that I missed, Shawn's version had [minutes*number of players] which did *not* cap the multiplier. My version *does* cap the multiplier at 4, even if there are more than 5 TRMN players, but is otherwise the same. Which is what I said in the post that you quoted.Christopher Bayonet wrote: ↑Mon Apr 16, 2018 10:42 amUnfortunately as per 1SL, the AD and the Manual the maximum multiplier can only be 4... Shawn's formula is actually correct.Shel Tozer-Kilts wrote: ↑Mon Apr 16, 2018 4:42 amHere's a version of the original sheet posted by Shane with a correction to the formula calculating total minutes that should fix the multiplier issue - giving it to you if you have 3 or more TRMN players, but not giving a multiplier higher than 4 no matter how many TRMN members are playing.
(Sorry about messing up Shawn's name - I was posting from memory.)
Shel Tozer-Kilts, OE, CGM, CBM
Brigadier General (SW) RMMC
Deputy Commanding Officer, 10th Marine Expeditionary Force
Brigadier General (SW) RMMC
Deputy Commanding Officer, 10th Marine Expeditionary Force