TRMN

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  • Honorverse RPGing...

  • Report on marksmanship events your chapter has undertaken (pictures and/or videos are very much encouraged), or discuss various board or online games that you've played through the marksmanship program, or even would like to be considered to be added into the program.
Report on marksmanship events your chapter has undertaken (pictures and/or videos are very much encouraged), or discuss various board or online games that you've played through the marksmanship program, or even would like to be considered to be added into the program.
 #30850  by Jeremy Carsten
 Thu Jul 25, 2019 4:55 pm
Ahoy,

Looking at ideas to pull off Honroverse tabletop (remote or in person) RPG. Really was looking for a system. I have played the new Star trek Adventures, and I like how that abstracts ship actions as something people/characters do, with the ship as a tool/assisting character.

I was also thinking that could be done via FATE/FAE. Anyone have any experience with this sort of thing?
Terry Street liked this
 #30851  by Doss Buckalew, 4SL
 Thu Jul 25, 2019 5:24 pm
Are you on the TRMN Gaming Discord server? Pretty sure they are working on making it possible to play SITS virtually.
Jeremy Carsten liked this
 #30852  by Richard Davenport
 Thu Jul 25, 2019 6:04 pm
It depends on what you're looking for. If you just want a ship combat simulator, then your best bet is to probably use SITS, since it's designed to use the Honorverse material. If you're wanting a more full-bodied RPG experience, GURPS can probably accommodate you. It's designed to be infinitely adaptable and can be used in any setting.

http://www.warehouse23.com/products/gur ... -campaigns
http://www.warehouse23.com/products/gurps-space-7
http://www.warehouse23.com/products/gurps-spaceships-1
http://www.warehouse23.com/products/gurps-ultra-tech

Those are all books that would probably get you what you want. There are some other smaller ones that could also be used if you're trying to expand details. It would take some work making the adaptations to GURPS terminology and such, but that would have to be done with any game system you used that wasn't natively designed for the Honorverse. I haven't spent a lot of time on the sci-fi side of GURPS since 3rd edition, but I'm happy to help if you go that route. There's also an active online community you can pose rules questions to. There are a number of military folks on there who know all the stats and functions of modern weaponry and love importing them into GURPS.
 #30857  by Betty Osthoff
 Thu Jul 25, 2019 7:41 pm
I've been thinking with the ups and downs a lot of people have had playing Starfinder - trying to make a home game based on the Starfinder rules.
 #30858  by Alex Shaffer
 Thu Jul 25, 2019 7:56 pm
I think they are nearing finishing touches on Honorverse RPG book as well. saw some pics around Manticon that had the rough version at the Final Sword Production table.
Philip Culmer liked this
 #30865  by Jana Otahal
 Fri Jul 26, 2019 1:23 am
If you want classic Tabletop RPG experience, I'd wait for the official release of the Honorverse rulebook they're creating, personally.
Other than that, sounds like a great idea, and would be nice to se this going.
 #35025  by CAPT Thom Shartle, QMB
 Sun Feb 23, 2020 2:26 am
Jeremy Carsten wrote:
Thu Jul 25, 2019 4:55 pm
Ahoy,

Looking at ideas to pull off Honroverse tabletop (remote or in person) RPG. Really was looking for a system. I have played the new Star trek Adventures, and I like how that abstracts ship actions as something people/characters do, with the ship as a tool/assisting character.

I was also thinking that could be done via FATE/FAE. Anyone have any experience with this sort of thing?
Don't know where you ended up with this, but I have been working on and off on a setting for Savage Worlds. It has the ease and flexibility to handle Honorverse. I want to embrace the Archetype concept presented Rifts (Helm, Tactical, Engineering, etc).

I often struggle with RPG's for "Star Trek" like settings - bridge crew should never leave the ship, so where is the fun? My thought would be each player would have a "Shipboard" character and a "Tactical" character - a marine or maybe a Rating....
David Miller liked this
 #35034  by Peter Gold
 Sun Feb 23, 2020 10:25 am
Thom Shartle, CDR wrote:
Sun Feb 23, 2020 2:26 am
Don't know where you ended up with this, but I have been working on and off on a setting for Savage Worlds. It has the ease and flexibility to handle Honorverse. I want to embrace the Archetype concept presented Rifts (Helm, Tactical, Engineering, etc).

I often struggle with RPG's for "Star Trek" like settings - bridge crew should never leave the ship, so where is the fun? My thought would be each player would have a "Shipboard" character and a "Tactical" character - a marine or maybe a Rating....
Terminology correction - most of the people on the bridge of an Honorverse warship will be ratings. Same goes for other departments on the ship and for the Marines. Rating is just another term for enlisted on a warship.

I'll also point out that in the Honorverse, the navy really isn't finding new unknown inhabited planets to explore. This would have an impact on the scenarios you might consider.
 #35039  by Jeremy Carsten
 Sun Feb 23, 2020 2:59 pm
Absolutely, any system chosen really needs to focus on combat and diplomacy (the two things we really see people doing in the Honorverse).

Sadly I've not gotten very far with this.
 #35043  by Peter Gold
 Sun Feb 23, 2020 7:22 pm
Jeremy Carsten wrote:Absolutely, any system chosen really needs to focus on combat and diplomacy (the two things we really see people doing in the Honorverse).

Sadly I've not gotten very far with this.
Maybe.
Most of the combat we've seen has been at the ship to ship level. For that you want SITS. Or see if someone is going to make a simpler version of such a game.



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Welcome to The Royal Manticoran Navy: The Official Honor Harrington Fan Association's Forums. We are here to celebrate the work of David Weber and the universe he has created in his Honor Harrington books. Our hierarchy structure is set up based on what is in the books. We have gone to great lengths to make sure we are as true to the books as possible, using the books, and input from David Weber and Ad Astra as our guide. We want you to have a positive fandom experience, so please explore all our site has to offer and if you like what you see, feel free to join us. All we ask is that you remember one thing; no matter what you do, Do It With Honor!

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