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  • Honorverse RPGing...

  • Report on marksmanship events your chapter has undertaken (pictures and/or videos are very much encouraged), or discuss various board or online games that you've played through the marksmanship program, or even would like to be considered to be added into the program.
Report on marksmanship events your chapter has undertaken (pictures and/or videos are very much encouraged), or discuss various board or online games that you've played through the marksmanship program, or even would like to be considered to be added into the program.
 #35045  by Jeremy Carsten
 Sun Feb 23, 2020 7:58 pm
Not SITS! That's a long, long game in itself, and while good at ship combat, not good at what people are doing to contribute to said combat. Which is what reminded me of STA...ship combat the ship is just the tool a person uses.
 #35102  by CDR Thom Shartle, QMB
 Tue Feb 25, 2020 8:09 pm
Peter Gold wrote:
Sun Feb 23, 2020 7:22 pm
Jeremy Carsten wrote:Absolutely, any system chosen really needs to focus on combat and diplomacy (the two things we really see people doing in the Honorverse).

Sadly I've not gotten very far with this.
Maybe.
Most of the combat we've seen has been at the ship to ship level. For that you want SITS. Or see if someone is going to make a simpler version of such a game.



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SITS is unsuited to RPG's. There are plenty of examples of Marine action starting in On Basilisk Station with all the action against the Stilties, Searching the merchanter ships and the Havenite Agent's Provocateur camps, In "Honor of the Queen" when they raid Blackbird, Ship clearing in tons of books, etc.

A good example would be capturing a pirate ship - Bridge Crew could run the Ship Combat portion and then the Marines need ot do a boarding action!
 #35108  by Peter Gold
 Tue Feb 25, 2020 9:59 pm
Thom Shartle, CDR wrote:
Peter Gold wrote:
Sun Feb 23, 2020 7:22 pm
Jeremy Carsten wrote:Absolutely, any system chosen really needs to focus on combat and diplomacy (the two things we really see people doing in the Honorverse).

Sadly I've not gotten very far with this.
Maybe.
Most of the combat we've seen has been at the ship to ship level. For that you want SITS. Or see if someone is going to make a simpler version of such a game.



Sent from my LM-G710 using Tapatalk
SITS is unsuited to RPG's. There are plenty of examples of Marine action starting in On Basilisk Station with all the action against the Stilties, Searching the merchanter ships and the Havenite Agent's Provocateur camps, In "Honor of the Queen" when they raid Blackbird, Ship clearing in tons of books, etc.

A good example would be capturing a pirate ship - Bridge Crew could run the Ship Combat portion and then the Marines need ot do a boarding action!
Yeah but the comment was about ship to ship combat not the rpg side.

Sent from my LM-G710 using Tapatalk

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Welcome to The Royal Manticoran Navy: The Official Honor Harrington Fan Association's Forums. We are here to celebrate the work of David Weber and the universe he has created in his Honor Harrington books. Our hierarchy structure is set up based on what is in the books. We have gone to great lengths to make sure we are as true to the books as possible, using the books, and input from David Weber and Ad Astra as our guide. We want you to have a positive fandom experience, so please explore all our site has to offer and if you like what you see, feel free to join us. All we ask is that you remember one thing; no matter what you do, Do It With Honor!

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